![]() For a fair comparison stack size should also be considered. Similarly Heavy Cavalry would do 10x damage than levies. For example a levy has 10 damage so 100 levies would deal 100 * 10 * 0.03 = 30 damage killing 3 enemy Levies.įor example Archers with 25 damage would deal 2.5x damage than levies. This makes knights very efficient at combat because they bring lots of damage and toughness without really increasing the army size.Įach point causes 0.03 damage during the battle phase. Similarly 1000 levies on a 500 combat width would deal only 50% damage. All 1000 levies will deal damage but reduced by 10% (so same damage as the 900 levies without the penalty). For example 1000 levies on a 900 combat width. Exceeding the combat width gives a damage penalty to all units. The combat width is half of the total armies multiplied by terrain. Units with a smaller stack size fit better inside the width which can be an advantage (like knights). Total strength of both armies is used to calculate the combat width. If you have 1 knight and 99 levies then the knight takes 1% of the damage and levies take 99% of the damage. Strength affects how big part of the enemy damage is delivered to this unit. For example a knight with 0.97 strength would deal 3% less damage. Even knights will deal less damage after taking damage. When men retreat or die they are no longer in the fight so the unit will naturally do less damage. Strength directly multiplies the damage caused by a unit. Knights only have 1 strength, unlike what their tooltip says. For example most Men-at-Arms stacks have 100 strength (100 men). This represents how many men you have in the army. If anything doesn't seem clear please ask so I can edit this post.Įach unit has a strength. ![]() Also credit to Reddit user FireCrack for helping me out. Hey, here is (hopefully) a simple explanation for various combat attributes which helps you understanding the underlying mechanics a bit better.
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